Part 1: Ninety seconds is the whole product
Everything about a club night is decided at the entrance. The result is the whole screen, in colour and in words, so nobody squints at a phone in the cold.
For clubs and promoters
A queue in the cold, a phone with a cracked screen, and a door that has to keep moving.
Verimly sells club-night tickets on your own domain with tiered releases, then moves the queue on the night: the POS app scans QR tickets in seconds and sells walk-ups from the same availability, on a phone your door staff already own. Duplicated screenshots are caught on the second scan, and door staff sign in with a PIN rather than an account.
The numbers on the screen above mark the parts that do the work. Here is what each one is.
Everything about a club night is decided at the entrance. The result is the whole screen, in colour and in words, so nobody squints at a phone in the cold.
The person without a ticket does not go to a different queue or a different device. A few taps and they are in, out of the same stock as the website.
A ticket is used the instant it scans. When the same code arrives on a second phone, the scan fails while both people are still standing there.
Door staff sign in with four digits on a paired device. Nobody is resetting a password at eight in the evening, and no volunteer gets the keys to the business.
Every walk-up sale lands in the same dashboard as the advance sales, so the night's number is right at the end of the night.
Cheap early tickets, standard release, then door price — each a ticket type with its own window and quantity. The tiering does the marketing for you: people buy early because early is genuinely cheaper, and the room is half full before the doors open.
Everything about a club night is decided in the ninety seconds a person spends at the entrance. The POS is built for that moment: big targets, high contrast, a scan that resolves immediately, and a walk-up sale that takes a few taps rather than a menu tree.
A ticket is marked used the instant it is scanned. When the same code arrives again on somebody else's phone, the scan fails visibly while both people are still standing there, which is the only moment the problem can actually be solved.
The storefront, the confirmation email and the ticket all carry your artwork on your domain. The people who come are your audience: their records stay in your workspace, and the next event goes out from you rather than from a platform that also promotes somebody else.
What you actually do, in order, the first time.
A theme, your artwork, your domain. It carries every night from then on.
Early, standard, door price — each closing on its own schedule.
On a paired phone. No accounts, no passwords, no access to the money.
Scan, sell, scan. The dashboard adds it up while you do it.
| Releases | Tiered pricing with automatic windows |
|---|---|
| Door | Walk-up sales and scanning from one phone |
| Speed | Scan-first interface, sized for low light and gloves |
| Duplicates | Second scan of a forwarded screenshot fails |
| Unlisted events | Reachable by link, invisible to search |
| Branding | Your domain, your artwork, your emails |
| Staff | PIN sign-in per device, no access to payouts |
| Audience | Customer records stay in your workspace |
Yes. Door staff sign in to a paired device with a PIN and can sell and scan only. Payouts, settings and customer records stay with workspace members who have those permissions.
Yes. Door and online sales come out of one pool, so the last tickets disappear from the website the moment they sell at the entrance.
Yes. Set an event to unlisted and it stays off your event list and out of search results while remaining open to anyone with the link.
The interface is built for it: nothing in the scan flow assumes a perfect connection, and manual entry covers the rest.
Yes. Pair as many devices as you need. They share one availability, so the two lanes cannot contradict each other.
Yes. Buyers are customer records in your workspace, exportable, and they arrived on your domain rather than someone else's.
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